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Building first Techcombank design system

Building Techcombank’s first design system

Product Design | Design Ops

June 1, 2021

Overview

Project: Centralized design system for retail banking apps and retail websites

The Challenge

Multiple tools and platforms

Designers had to be familiar with at least four tools, each serving a different purpose: design, prototyping, handoff, and version control. We even used two design tools—XD and Sketch. There was no visual inventory or pattern library.

High effort, low efficiency

The team had a complicated workflow across these tools and platforms, which consumed significant time and effort yet remained inefficient due to lost alignment and consistency.

No version control & documentation

The team didn’t have access to Abstract, so designers couldn’t manage product versions. It was also difficult to share design updates and stay aligned on UX patterns because we weren’t working on a cloud-based platform.

Poor and inconsistent experience

New team members, staff, and stakeholders couldn’t get an overall view of the current journeys during onboarding.

Vision & Success Metrics

Product Vision

*One Bank, One Language. A real-time, transparent library that helps every squad build on-brand, accessible interfaces—faster.*

Success metrics

  • Number of teams (or percentage of designers) using the design system
  • Number of developers accessing it for development
  • Number of bank products built using the design system
  • Reduction in the number of design bugs in UAT
  • Reduction in the number of changes during the development phase

Stakeholder Map

Product Design • Front-end Guild • Brand & Compliance • QA • C-level sponsor

Step-by-Step Contribution

#PhaseKey ActionsDeliverable
1AuditInterviewed 23 people, catalogued 1 200 screensGap report & cost-of-chaos deck
2AlignmentFacilitated 2-hour workshop, defined “One Language” visionSigned charter & budget
3Tool PivotBench-tested Figma vs. Sketch+Abstract; ran pilot squadMigration playbook
4Foundation LibraryBuilt 36 atomic components, wrote Zeroheight docsFoundation v1.0.0
5Web & Mobile CoresChannel-specific patterns with paired devsTwo core libraries
6Local Spec KitsCoached squads to extend Core for journeys“Local Payment library” etc.
7Adoption & TrainingWeekly DS Friday demos, Improve UX patterns70 % designer adoption
8MeasurementTracked bugs, survey NPS, backlog managementReport Monthly
9GovernanceContribution guide, versioning, monthly auditsDS governance handbook

Architecture

Ownership

  • Design System Team → Foundation & Cores
  • Product Squads → Local Specs

Tools & Roles

  • Figma org (Owner, Admin, Editor, Viewer, Guest)
  • Zeroheight
  • Confluence

Change management

Learnings & Next Steps

  • Establish governance early, or duplication creeps back.
  • Token pipelines keep design and code in sync.
  • Upcoming: automated a11y linting in CI, dark-mode tokens, and a component health dashboard.

TL;DR

By auditing the chaos, unifying tools, and releasing a token-driven library through incremental sprints, I helped transform Techcombank’s fragmented design practice into a cohesive, scalable system—saving time, reducing bugs, and giving every team a single, trusted language to build with.